The alpha is lovely so far, I REALLY like the emergent quality of new cards and docks as the protagonist realizes both new external options and new personal capabilities, respectively. Let me know if you'd like any help with any part of the project whatsoever; I'm presently working on building Unity-based population simulators, as a self-education measure.
Cultist Simulator: Perpetual Edition
A commenter asks:
It wouldn’t be greedy but it’s probably not going to happen. The Kickstarter is currently set for September anyway, so you won’t have long to wait.
But it’s actually somewhat better news than that. Here’s why.
It’s common for Kickstarters to offer (for instance) an alpha-access tier, a beta-access tier, a standard tier and a bunch of extra-in-game-content tiers. On top of that some Kickstarter games do Early Access or some other sort of paid alpha for non-backers.
This is a perfectly decent way to raise a bit of extra cash. Lots of well-run Kickstarters (including Sunless Sea) have done it, and done it well. But it’s also a surprising amount of work – not just the admin of managing separate sets of keys and emails, not just the technical overhead of multiple builds, but also the work of communicating all this to the community. ‘Uh, I bought the early beta version. Does that mean I get the lifetime DLC guarantee? or is that just for Early Access?’
So when I run the Kickstarter for Cultist Simulator, I’ll offer just one tier: Perpetual Edition.
Perpetual Edition means: you buy the game before full launch, you get access to early builds and any and all DLC and expansions free forever.
When I release a paid version of the game on itch.io’s Refinery or Steam Early Access or GOG’s Games in Development or anywhere else, that’ll also be Perpetual Edition.
I’m probably leaving some money on the table by doing this, but I am also leaving a lot of confusion and busywork on the table. And it feels cleaner and more egalitarian.
To return to the original question: there probably won’t be many dev updates before September. But assuming we get the Kickstarter off the ground, then once it’s complete, all backers will get updated-alpha access straight away. So you won’t have long to wait.
The Kickstarter is scheduled for September.
Get Cultist Simulator: Prologue (Alpha)
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